Micah TomOn our way to a real videogame with PowerupsNow that we created our 2D shooter game, it’s time too add on more features and we’re going to start off with creating our “Triple shot…Sep 19, 2023Sep 19, 2023
Micah TomWhy prototyping with no Assets is beneficial?!As you may have noticed from the beginning of our prototype project, we used primitive objects such as a cube or capsule to create the…Aug 24, 2023Aug 24, 2023
Micah TomTaking your Prototype into the Production stageNow that we have a good functioning prototype game, it’s finally time to add graphics, power-ups, different animations, etc. This can be…Aug 23, 2023Aug 23, 2023
Micah TomCleaning up the spawning clutter in UnityNow that we have created our spawn manager, we need to clean up the enemy objects that take up space in the hierarchy.Aug 16, 2023Aug 16, 2023
Micah TomUsing Spawn Manager with Coroutines in UnityIn this article we’re gonna learn how to create our spawn manager by using “Coroutines”.Aug 10, 2023Aug 10, 2023
Micah TomUsing GetComponent for script communicationObjective: Learning how to use “GetComponent” in UnityAug 4, 2023Aug 4, 2023
Micah TomHow and when to use “OnCollisionEnter” vs “OnTriggerEnter”Objective: Learning how and when to use collisions and triggers along with a rigidbody.Jul 26, 2023Jul 26, 2023
Micah TomHow to add “Physics” in UnityObjective: Learning how to add “Physics” to our game objectsJul 19, 2023Jul 19, 2023
Micah TomHow to create a Cooldown system in UnityObjective: Creating a “Cooldown” system for our game.Nov 29, 2022Nov 29, 2022
Micah TomHow to Instantiate and Destroy Game objects in Unity Part 2Objective: Learning how to optimize our laser behavior.Nov 28, 2022Nov 28, 2022