Miguel PachecoUsing Parameters and Class Communication to check a ComboIn this Magic Box Scene I want to be able to select each cube to examine it. Once we are done examining it, the cube will be placed on one…Feb 12Feb 12
Miguel PachecoPlanning My Project before Starting to CodeI’m building a new scene where I’ll need to solve a puzzle in order to open the Magic Box. I want to be able to select a toy cube and place…Feb 11Feb 11
Miguel PachecoUsing Touch to Manipulate the ObjectIn my last article I wrote about Getting a closer look and Putting our Object back. Now I want to be able to manipulate the object using…Feb 5Feb 5
Miguel PachecoGetting a closer look and Putting our Object backIn my AR app I want to be able to get a closer look to examine the object selected and put it back to it’s original position when…Feb 3Feb 3
Miguel PachecoScripting to Extend the ARIn my last article I wrote about using Unity events to make something happen when we place an object in the world. We can also create our…Feb 3Feb 3
Miguel PachecoMaking a Simple Collapsible MenuIn my last article I wrote about using different placement prefabs throught code. Now I’m going to select different placement prefabs using…Feb 2Feb 2
Miguel PachecoUsing Real Assets for PlaceablesIn my AR app I can place primitive game objects on the wold. I can interact with them using gestures. I can select, move, scale and rotate…Feb 1Feb 1
Miguel PachecoTranslation, Rotation and Scale: How to Change an Object in the WorldOnce we have an AR Seclection Interactable component attached to the game object we want to select, we can start implementing the…Jan 30Jan 30