Nikolai NelsonDay 218 With GDHQ: UI and Raycast Improvements“More polish than the glass that bartender’s always holding.”May 30May 30
Nikolai NelsonDay 217 With GDHQ: Emissive Textures as A Feedback Mechanism“Is this even doing anything?”May 19May 19
Nikolai NelsonDay 216 With GDHQ: Checking The Box’s Solution“Like safe cracking, but way easier.”May 17May 17
Nikolai NelsonDay 215 With GDHQ: Planning a More Complex Project“I love it when a plan comes together.”May 17May 17
Nikolai NelsonDay 212 With GDHQ: UI On Mobile Platforms“Portrait, landscape, what is this a painting?”May 14May 14
Nikolai NelsonDay 211 With GDHQ: Creating Additional Placement Prefabs“Must construct additional mechas.”May 13May 13