Paulo Marini - 3D Visual Development ArtistProject 002 The Crash | ep. 005It’s been a long time since I didn’t publish any update here, but this is because I was very occupied in this phase of the project, which…Aug 15Aug 15
Paulo Marini - 3D Visual Development ArtistProject 002 The Crash | ep. 004Hey everyone! A few days have passed, and the project has made some exciting progress! Today, I’m thrilled to share the setup process with…Jul 16Jul 16
Paulo Marini - 3D Visual Development ArtistProject 002 The Crash | ep. 003As the project continues, I gather several small models that I may use in my setup to enhance the art direction and fulfill the scene. Some…Jul 5Jul 5
Paulo Marini - 3D Visual Development ArtistProject 002 The Crash | ep. 002It’s been a while since my last update. Life’s been hectic, but work on The Crash hasn’t stopped. In this episode, I’ll showcase some of…Jun 28Jun 28
Paulo Marini - 3D Visual Development ArtistProject 002 The Crash | ep. 001A fiery wreck on a mist-shrouded forest road — this was the haunting image I sought to create. After a deep dive into references, a plan…Jun 6Jun 6
Paulo Marini - 3D Visual Development ArtistProject 001 Rubik Mania | ep. 002Following up from the last publication, I will now discuss the scattering process, which was done in Maya. Using the MASH tools to generate…May 23May 23
Paulo Marini - 3D Visual Development ArtistProject 001 Rubik Mania | ep. 001I’m starting this blog with an ongoing project, which I’m almost finished with, actually. The idea of this page is to showcase the daily…May 21May 21