Chapter 1 Creating Scenes with Sprites and Nodes
Apple Game Frameworks and Technologies — by Tammy Coron (19 / 193)
👈 Part 1 Build Your First Game with SpriteKit | TOC | Create the Project 👉
Now that you’ve decided to use SpriteKit, it’s time to create your first game, Gloop Drop. In this chapter, you’ll start with the basics:
- Setting up the project
- Working with the asset catalog
- Adding the background and foreground sprite nodes
If you’re new to SpriteKit, this is the place to start. You’ll meet the basic building blocks of SpriteKit — like sprites and nodes — and you’ll work with assets and the asset catalog, setting the stage for what’s to come.
If, however, this isn’t your first time using SpriteKit, stick around — this chapter moves quickly, and you might find some new and useful information.
Gloop Drop is a 2D game based on the classic 1980s video game, Kaboom!. In Gloop Drop, the player’s goal is to catch sticky globs of gloop — the more drops you catch, the faster they go. As you work through re-creating this game, you’ll gain a deeper understanding of what it takes to make a 2D game with SpriteKit.
Although it’s optional, you may want to download the full version of Gloop Drop[15] from the App Store so that you can get a feel for what you’re building in this part of the book.
👈 Part 1 Build Your First Game with SpriteKit | TOC | Create the Project 👉
Apple Game Frameworks and Technologies by Tammy Coron can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.