Early praise for Apple Game Frameworks and Technologies
Apple Game Frameworks and Technologies — by Tammy Coron (1 / 193)
👈 Table of Contents | TOC | Foreword 👉
I wish I had something like this when I first started learning game development. I can’t think of a better way to get started than by building a game from start to finish (or three in this case), not to mention all of the other modern, essential concepts like Game Center, GameplayKit, and In-App Purchases.
→ Ryan McLeod
Creator of Blackbox, Winner of the 2017 Apple Design Award
This is a smart, modern, and fun guide to getting into building games on Apple’s platforms, and it manages to make even complex topics seem achievable. If you’re keen to get into SpriteKit, Tammy is here to help!
→ Paul Hudson
Creator of Hacking with Swift
If you’re looking to learn how to make your first iOS game in Swift, this is the book for you. Tammy will guide you step by step, and she’ll make your journey feel so simple — and so fun!
→ Ray Wenderlich
Founder of Razeware, raywenderlich.com
Want to build a great iOS game? Start here! This is the ideal, easy-to-follow guide to understanding and using Apple’s own game frameworks. But it’s so much more than dry syntax. Tammy covers it all: game design, art, physics, social and multiplayer…