Richard BroylesUnity Part 35 — The Wide shot PowerupFor this article, I am going to basically summarize the article on the Wide Shot power up written by Manny Cabacurgan that basically…May 16May 16
Richard BroylesDSA Part 4: Asymptotic Analysis, Also Known as Big OWelcome to Part 4 of my series on Data Structures and Algorithms, Big O and analysis of algorithms. So, what the heck is asymptotic…May 6May 6
Richard BroylesDSA Part 3: Why?A couple of things before I begin this article. One is that I am shortening the title to DSA. It is a lot easier to type DSA rather than…Jan 12Jan 12
Richard BroylesData Structures and Algorithms Part 2 — Introduction to Data StructuresWelcome back to my series on data structures and algorithms. In this article, I am going to introduce what data structures are and their…Jan 8Jan 8
Richard BroylesData Structures and Algorithms — IntroA very important part of programming and computer science in general are data structures and algorithms. It is how data is handled and…Jan 4Jan 4
Richard BroylesUnity Part 34 — Implementing A Health Powerup CollectibleIn this article, we will be implementing a Health Powerup to allow the player to heal one point whenever the powerup is collected.Nov 11, 2023Nov 11, 2023
Richard BroylesUnity Part 33 — Implementing the Ammo Powerup — Fixing the Ammo Problem.In the last article, we created a power-down for the player limiting the number of rounds a player can fire. In this article, we fix that…Oct 30, 2023Oct 30, 2023
Richard BroylesUnity Part 32 — Keeping Track of AmmoIn some video games from the past, such as “Desert Strike”, there is a limitation on the amount of ammo you can carry. This is more like a…Oct 21, 2023Oct 21, 2023