Is virtual reality a medium that can be comfortably enjoyed by everyone?

The VR industry has raced to deliver immersive experiences, often at the expense of comfort and accessibility to people who are not gamers. We tried to make VR, specifically the Immersive Web, a medium of the people, today, starting with the most disenfranchised.

Solving design challenges that make products accessible means ultimately making products better for everyone. We got somewhere. Here is the story.

Calling the problem by its name


Briefing with the team and stakeholders


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