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Samantha Koire
Samantha Koire

2 Followers

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Published in Game Design Fundamentals

·Jun 5, 2020

Chameleon: The Adventure

The Design of Space & Puzzles — Nylah DePass | Elena Lee Felix | Samantha Koire | Nate Lee | Michelle Park |Jin Woo Yu As a chameleon, a predator bird knocks you out of your home at the top of a tree where you lived happily with your family. When you fall to the ground, you…

8 min read

The Design of Space & Puzzles
The Design of Space & Puzzles

8 min read


Published in Game Design Fundamentals

·May 28, 2020

Critical Play: Racing Games

Tiny Wings and Temple Run are both racing games. Tiny Wings is a peaceful game where you help a bird whose wings are too small for it to…

Racing Games

2 min read

Critical Play: Racing Games
Critical Play: Racing Games
Racing Games

2 min read


Published in Game Design Fundamentals

·May 26, 2020

Sketchnote: Onboarding in Plants vs Zombies

Based on this GDC session, where George Fan “walks through how he managed to get his Mom to play video games through the development of Plants Vs Zombies while still embracing the wants and needs of classic gamers.”

1 min read

Sketchnote: Onboarding in Plants vs Zombies
Sketchnote: Onboarding in Plants vs Zombies

1 min read


Published in Game Design Fundamentals

·May 20, 2020

Critical Play: Monument Valley

Monument Valley is a game of optical illusions where the player must manipulate the world around Ida, the main character, to navigate her to special platforms. Each level of the game feels like an M.C. Escher work brought to life. The player must forget about the constraints of the real…

2 min read

Critical Play: Monument Valley
Critical Play: Monument Valley

2 min read


Published in Game Design Fundamentals

·May 19, 2020

Sketchnote: Puzzles in and as games

Sketched from “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob Bates.

1 min read

Sketchnote: Puzzles in and as games
Sketchnote: Puzzles in and as games

1 min read


Published in Game Design Fundamentals

·May 14, 2020

Critical Play: Life is Strange

In this game, the player follows the story of Max Caulfield, a photography senior who discovers she can rewind time. In this way, every choice she (you) make enacts the butterfly effect where small changes can lead to huge ripple effects in the world. …

2 min read

Critical Play: Life is Strange
Critical Play: Life is Strange

2 min read


Published in Game Design Fundamentals

·May 14, 2020

Sketchnote: Architecture in Videogames

Based on this article by Ernest Adams.

1 min read

Sketchnote: Architecture in Videogames
Sketchnote: Architecture in Videogames

1 min read


Published in Game Design Fundamentals

·May 11, 2020

Concept Document: The Colorful Life

Samantha Koire | Elena Lee Felix | Nylah DePass | Jin Woo Yu | Nate Lee | Michelle Park Synopsis Magic exists in the world — chameleons are able to express their emotion and protect themselves by changing their body color. In our game, we hope to harness that power to…

Walking Simulator

5 min read

Concept Document: The Colorful Life
Concept Document: The Colorful Life
Walking Simulator

5 min read


Published in Game Design Fundamentals

·May 6, 2020

Critical Play: Walking Simulators

After reading this article about the history of walking simulator genre, which says it “started as a pejorative to describe games that pissed off ‘hardcore gamers’ and blossomed into true art,” I wanted to check it out for myself. As someone who…

Sailors Dream

2 min read

Sailors Dream

2 min read


Published in Game Design Fundamentals

·May 5, 2020

Sketchnote: Designing for the Real World and VR

Based on this GDC session by Laura E. Hall entitled “Lessons from Escape Rooms: Designing for the Real World and VR.”

VR

1 min read

Sketchnote: Designing for the Real World and VR
Sketchnote: Designing for the Real World and VR
VR

1 min read

Samantha Koire

Samantha Koire

2 Followers

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