Samantha GittemeierEscape Room: Locks & ChainsThe last mechanic to go over is the Locks & Chains. For this mechanic the summary read “The exit to the boiler room is chained and locked…Feb 6Feb 6
Samantha GittemeierEscape Room: Levers & SwitchesThe next mechanic on the agenda is the Levers & Switches. The summary for this was “The boiler room has switches by the doors and levers…Feb 6Feb 6
Samantha GittemeierEscape Room: Drawers & DoorsThe next mechanic that shows up in my escape room is the Drawers & Doors. The summary for this being “Drawers and Doors are great places to…Feb 6Feb 6
Samantha GittemeierEscape Room: Art Frames & Combo LocksNow that I’ve gone over the Clues mechanic, the next mechanic to appear in my escape route is an Art Frames & Combo Locks mechanic. The…Feb 6Feb 6
Samantha GittemeierEscape Room: CluesAfter practicing with the Pentathalon I have been tasked to create an Escape Room in VR using a pre-made Boiler Room scene. Along with…Feb 6Feb 6
Samantha GittemeierThe Power Of The XRI ToolkitNow that we have finished our pentathalon let’s talk about the XRI Toolkit. We were able to do so many things in one project thanks to the…Dec 7, 2023Dec 7, 2023
Samantha GittemeierTraditional UI In VRNow that we’ve learned about how to use 3D UI elements to knock down our building, let’s get into using traditional 2D UI in VR!Dec 7, 2023Dec 7, 2023
Samantha GittemeierThe Power Of 3D UISince we’ve now finished our escape room let’s move on to our demolition scene and start working with some UI! We’ll be learning about 2D…Dec 7, 2023Dec 7, 2023
Samantha GittemeierSetting Up A Simple Gaze InteractionNow that we’ve practiced quite a bit with Socket Interactors, let’s take a look into one more thing before we move on from our escape room…Dec 1, 2023Dec 1, 2023
Samantha GittemeierHaving Fun With SocketsNow that we’ve got our door opening, let’s have some more fun with Socket Interactors!Nov 30, 2023Nov 30, 2023