ScottrlooneyUnity VR Tips — Working On Poke InteractionHowdy VR gamedev amigos! We are back with yet another article on our VR escape room setting, and moving on to the next goal we have to…May 6May 6
ScottrlooneyUnity VR Tips — Finalizing Gaze Interaction HighlightingHail and well met, VR gamedev adventurers! After much trial and error, gnashing of teeth, incorrect prefab configurations and more, I can…Apr 26Apr 26
ScottrlooneyUnity VR Tips — Scripting Interaction EventsAloha VR gamedev surfers! As promised we’re back with even more shenanigans in our escape room project. We had last left off with some…Apr 26Apr 26
ScottrlooneyUnity VR Tips — Implementing Gaze/Hover InteractionGreeting fair VR gamedev adventurers! We’ve been stuck in gamedev Purgatory trying to figure out a solution for an outline shader that…Apr 25Apr 25
ScottrlooneyUnity VR Tips — Implementing Outlines for Gaze Interaction — AgainAllright VR dev cats and kittens, you can tell from the title that we’re back again and trying with another outline tool which is screen…Apr 20Apr 20
ScottrlooneyUnity VR Tips — Implementing Outlines for Gaze InteractionWelcome back VR gamedev escape fans! We’re on to the next major step which is to implement the selectable outline in the game for objects…Apr 12Apr 12
ScottrlooneyUnity VR Tips — Gaze HighlightingOkay VR gamedev escapers/escapees, we’re back and continuing with our Gaze Interaction options. Since our last article was about how we…Apr 7Apr 7
ScottrlooneyUnity VR Tips — Finishing Gaze Interaction (concl)Okay VR gamedev groupies! We’re back to conclude our Gaze Interaction in the Escape Room scenario. When we last left off we were working…Mar 30Mar 30
ScottrlooneyUnity VR Tips — Finishing Up the Gaze ChallengeAllright VR gamedev folks we’re picking up right where we left off and finishing our implementation of our first challenge in our escape…Mar 30Mar 30
ScottrlooneyUnity VR Tips — Configuring the Opening ChallengeOkay all you intrepid VR gamedev mercenaries! Let’s dive into our Escape Room. In our last article we started working on the GameManager…Mar 29Mar 29