SIGONOTapping into Top Tier Japanese Media: Our Indie Game’s Unprecedented SuccessA behind-the-scenes look at creating marketing materials that Japanese journalists can’t resistJul 10, 2023Jul 10, 2023
SIGONOHow Level Design Makes or Breaks Your Game’s ExperienceHey everyone, this is Scott. I’m the lead level designer and executive producer at SIGONO.Jun 19, 2023Jun 19, 2023
SIGONO《OPUS:龍脈常歌》遊戲美術開發 — 地圖與UX設計嗨大家好,我們是龍脈常歌的產品研發團隊,龍脈常歌的宇宙旅行是一段複雜的使用者體驗,會經過各種特殊的操作,像是商店買賣、改裝船體、地圖移動、拜訪城市,要如何確保這些流程的美術風格都一致,並且符合氛圍呢?Nov 15, 20211Nov 15, 20211
SIGONO《OPUS: 龍脈常歌》遊戲美術開發 — 遊戲插圖設計要完成遊戲中的插圖,可不只是畫出一張美麗的圖就可以了。 閱讀本文,你會學到插畫設計師如何與團隊協作,製作出栩栩如生的遊戲插畫!Oct 26, 20214Oct 26, 20214
SIGONOFrom start to finish: Bringing characters to life in OPUS: Echo of StarsongHey there, this is Parrot. I’m the lead artist at SIGONO.Oct 1, 2021Oct 1, 2021