Feedback session at work
Feedback session at work
Illustration by Kika Fuenzalida

When I was studying art, everyone around me lived and breathed design. I had found my tribe. I never had to explain the value of my work because everyone got it. Designers just get it. Fast forward a few years when I joined my first organization, I naively expected the same. After all, studying design was meant to prepare me for real-life situations, right? The reality was quite different.

Every time a non-designer would come across my work, we’d talk about it, hoping to improve it. The person would quickly turn into a critic armed with good intent. Sadly, the conversations were focused on minor details, leaving essentials topics untouched. …


By Loni Thompson for Mixit

You’re sitting in a meeting room with your coffee, waiting for your manager to show up for your one-on-one session. You can’t help feeling happy that someone is helping you with your career. After all those years, someone finally cares. She arrives. After a brief chat about career development, she asks you: “Where would you like your career to go?”.

No answers. Your desire for personal growth is undeniable. You love learning and aspire to have a career. But when specifically asked about details, you realize it’s difficult to choose a specific career path. There are just too many things you like in design, and your passion blocks you. …


Designers can have a more significant impact than pushing pixels and can help with the totality of what we produce. But this can only be achieved when product design is implemented from the start, at the strategy level.

When I was first asked to work on the strategy, I had no idea where to start. What does it even mean? If you feel the same way, don’t worry, I’ve been there.

My goal is to equip you with enough knowledge to start working on it, whether you’re in a startup or an established company.

What is a good strategy, and why do you need one?

A good product design strategy will help you coordinate teams and de-risk a project. It means protecting revenues, reputation, colleagues, and understanding how to learn fast to change the solution if the one you first picked doesn’t work. It also allows leaders to empower product teams to find the best solution to a problem. …

About

Stéphane Martin

Principal UX designer @ Riot Games. I write about design leadership, product design strategy, and UX career. https://stephaneondesign.com/

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