Thomas FlanaganReading 05: Xbox, Wii, RhythmVideo games have historically been physically passive experiences (ie. players sit and interact via stationary input devices). With devices…Apr 29, 2018Apr 29, 2018
Thomas FlanaganReading 08: Mobile GamesThe rise of mobile gaming has largely been fueled by the growth in casual gaming and social gaming. Do you view this as a positive or…Apr 29, 2018Apr 29, 2018
Thomas FlanaganReading 09: Mods, BotsIs there still a charm to arcades? How do these environments and games fit into the modern gaming ecosystem, especially know that we have…Apr 29, 2018Apr 29, 2018
Thomas FlanaganReading 10: Culture and EsportsWhat do you think of eSports or competitive video gaming? Are you a competitor or a spectator? If so, which games? Is esports something…Apr 29, 2018Apr 29, 2018
Thomas FlanaganReading 11: Social IssuesHow do video games impact social issues such as addiction and gun violence? Should video games be more heavily regulated, or is the current…Apr 29, 2018Apr 29, 2018
Thomas FlanaganReading 03:How is gaming on a personal computer different from gaming on a video console? What are the advantages and disadvantages of either…Mar 22, 2018Mar 22, 2018
Thomas FlanaganReading 00: Introduction, GamingWhat is the relationship between traditional board games and modern video games?Jan 30, 2018Jan 30, 2018
Thomas FlanaganReading 14: Computer Science EducationIs coding the new standard of literacy? I don’t think it needs to go that far. I don’t mean to undermine how important computer science is…Dec 11, 2017Dec 11, 2017
Thomas FlanaganReading 13: PatentsPatents are defined as a set of exclusive rights granted by a sovereign state to an inventor or assignee for a limited period of time in…Nov 28, 2017Nov 28, 2017
Thomas FlanaganReading 11: AutomationAutomation might just be the defining problem of our generation. We can throw AI in the ring as well, either could probably take the prize…Nov 13, 2017Nov 13, 2017