Ty HunterinGame Design FundamentalsCS247G Critical Play — DotsFor my critical play, I played Dots, a popular free mobile game. The game is centered around connecting a series of adjacent dots on the…May 28, 2020May 28, 2020
Ty HunterinGame Design FundamentalsCS247G Critical Play — Life is StrangeLife is Strange is a mystery adventure game featuring Max, a timid photography student. Early in the game, she discovers that she has the…May 14, 2020May 14, 2020
Ty HunterinGame Design FundamentalsCS247G — Playtesting ChecklistWhat are things players did that defied expectations?May 11, 2020May 11, 2020
Ty HunterinGame Design FundamentalsCritical Play — The Stanley Parable (Demo)For my critical play, I played the demo for The Stanley Parable. Having never played a walking simulator before, I had no idea what to…May 7, 2020May 7, 2020
Ty HunterinGame Design FundamentalsNarrative ArchitectureEvocative Spaces — Lego Star Wars Enacting Stories — The Legend of Zelda — Majora’s Mask Embedded Narratives — Ace Attorney games Emergent…May 5, 2020May 5, 2020