PinnedNikolay ChebotovGameFi — Promises and Disappointments Based on Two Projects (Part 1 — Mech Master)IntroductionMar 30, 20231Mar 30, 20231
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Nikolay ChebotovHow to measure a method’s performance in C# applicationsThis How-To describes how to make the exact performance measurements of the public methods for public classes in your C# code and in the…Dec 30, 2019Dec 30, 2019
Nikolay ChebotovHow to generate early-bound C# or Visual Basic (or C++) classes that represent the entity data…This How-to describes how to generate early-bound C# or Visual Basic (or C++) classes that represent the entity data model used by…Oct 28, 2019Oct 28, 2019
Nikolay ChebotovHow to generate C# or Visual Basic client code for OData protocol versions 1.0–4.0This How-To describes how to generate C# or Visual Basic client code for OData protocol versions 1.0–4.0 with Unchase OData Connected…Aug 11, 2019Aug 11, 2019
Nikolay ChebotovHow to generate C# or TypeScript client code for OpenAPI (Swagger) specificationThis How-To describes how to generate C# or TypeScript client code for OpenAPI (Swagger) specification with Unchase OpenAPI (Swagger)…Jun 2, 20193Jun 2, 20193