Weszt HartinRiot Games UX DesignAll you really need to get started in Player Dynamics DesignI’m Weszt Hart, a Player Dynamics designer. I speak and write about how to make it safe to be social and more rewarding for everyone…3 min read·Oct 17, 2022----
Weszt HartCreating an Effective Ignite Talk When You’re Short on TimeHow to sound natural and feel confident in your ignite talk when you’re rushed to write it.4 min read·Jul 5, 2017----
Weszt HartAnalogy spirals: A method for getting past availability bias and fixed thinking in design researchDue to the nature of our jobs, artists are often expected to be creative on demand. Unfortunately the idea bank isn’t always full…3 min read·Jun 23, 2017----
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 3Designing for Real-Time Social Interaction and Sportsmanship5 min read·Jun 22, 2017--2--2
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 2Designing for Real-Time Social Interaction and Sportsmanship4 min read·Jun 15, 2017----
Weszt HartinRiot Games UX DesignTaking on Team Builder — Part 1Designing for Real-Time Social Interaction and Sportsmanship5 min read·Jun 8, 2017--2--2
Weszt HartinRiot Games UX DesignMore Than The GameInside The Extensive World of a League of Legends UX Designer5 min read·Oct 14, 2016--3--3
Weszt HartGetting Things Done: Everything I Wish I’d Been Told But Learned The Hard WayAt this point, I’ve probably been using GTD in some form for 12 years. It’s been quite a journey. There have been some ups, some downs, and…4 min read·Jun 19, 2015----
Weszt HartDesign Like an Unsigned BandWhat struggling bands can teach experience designers about the value of iteration, testing, and experimentation.3 min read·Jun 9, 2015----