Zachary GoodaleinGame Design FundamentalsCritical Play: Battle CatsToday I played Battle Cats on my iPhone! This is a game I’ve seen really strange ads for on Instagram, but never actually downloaded — at…May 29, 2020May 29, 2020
Zachary GoodaleinGame Design FundamentalsSketchnote: Onboarding in Plants vs. ZombiesMay 26, 2020May 26, 2020
Zachary GoodaleinGame Design FundamentalsCritical Play: PortalYesterday I finally got around to playing a game I’ve heard about for years — Portal. This puzzle game by Valve looks eerily similar to…May 25, 2020May 25, 2020
Zachary GoodaleinGame Design FundamentalsCritical Play: Year WalkIn the wee hours of last night I played Year Walk — a mystery/horror/adventure game available for mobile platforms. It is based on the…May 15, 2020May 15, 2020
Zachary GoodaleinGame Design FundamentalsThe Stanley Parable — Never SatisfiedToday I played through The Stanley Parable… multiple times. The game is boiled down to one player mechanic — walking — yet there are so…May 7, 2020May 7, 2020
Zachary GoodaleinGame Design FundamentalsGame Narrative Design MindmapWhile the argument that games should focus on game-play mechanics more than story has its merits, there’s no denying that I love some of…May 5, 2020May 5, 2020
Zachary GoodaleinGame Design FundamentalsVisual Design of GamesToday, I went through some exercised exploring visual design in games. In the image you’ll see my exploration of the game, “Cheese or…Apr 28, 2020Apr 28, 2020
Zachary GoodaleinGame Design FundamentalsCritical Play: TerrariaTonight I played a game that some of my friends are obsessed with — Terraria! I finally downloaded the game that these friends had been…Apr 21, 2020Apr 21, 2020