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Abandon Ship
Abandon Ship is a single-player PC game where you take command of a ship and her crew, framed in an Art Style inspired by classic Naval Oil Paintings.
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Dev Blog: Logo Development
Dev Blog: Logo Development
In this post we’re going to look at the step-by-step development of the logo for Abandon Ship, both in its current incarnation and our…
Gary Burchell
Mar 8, 2017
Dev Blog: Deciding what to call your Game.
Dev Blog: Deciding what to call your Game.
Coming up with a name for your Game can be a hard decision. It is something that will be attached to your project forever, and can make a…
Gary Burchell
Jan 25, 2017
From a “Proper Job” to Indie — Part 5: So you’re an Indie — now what?
From a “Proper Job” to Indie — Part 5: So you’re an Indie — now what?
‘From a “Proper Job” to Indie’ is a series of articles that describe what it was like going from Full Time employment into the world of…
Gary Burchell
Nov 24, 2016
From a “Proper Job” to Indie — Part 4: Assemble your Team
From a “Proper Job” to Indie — Part 4: Assemble your Team
“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…
Gary Burchell
Oct 21, 2016
From a “Proper Job” to Indie — Part 3: Early Stage Game Dev
From a “Proper Job” to Indie — Part 3: Early Stage Game Dev
“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…
Gary Burchell
Oct 12, 2016
From a “Proper Job” to Indie — Part 2: Start-up Checklist
From a “Proper Job” to Indie — Part 2: Start-up Checklist
“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…
Gary Burchell
Sep 16, 2016
From a “Proper Job” to Indie — Part 1: Taking the Plunge
From a “Proper Job” to Indie — Part 1: Taking the Plunge
“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…
Gary Burchell
Sep 14, 2016
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