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A Little Less Anecdotal, A Little More Quote Mines
A Little Less Anecdotal, A Little More Quote Mines
Or Using Other People’s Words to Attempt Some Conclusions
Ed Carter
Dec 22, 2015
Failure, Precarity & Performance: A Scene Report
Failure, Precarity & Performance: A Scene Report
Failure, of course, goes hand in hand with capitalism. - Judith Halberstam
Hassan Abbas
Dec 22, 2015
Kind of a Break from Games, But Not Really
Kind of a Break from Games, But Not Really
Or Starting to Bring Things Together
Ed Carter
Dec 21, 2015
Meet the Team
Meet the Team
or How I Learned to Stop Worrying and Love Mouse Controls
Ed Carter
Dec 21, 2015
“Defacing the Face”: Non-visibility & Queer Protest in Zach Blas’s Facial Weaponization Suite
“Defacing the Face”: Non-visibility & Queer Protest in Zach Blas’s ...
As I mentioned in my first post, my interest in Zach Blas and his piece Facial Weaponization Suite, has led me to include his supplementary…
Hassan Abbas
Dec 21, 2015
Social Media x Gaming: Final Thoughts
Social Media x Gaming: Final Thoughts
“21st century experience is simultaneously slackened and overstimulated, 24/7 and always on. The value of social media, casual games, and…
James Steenland
Dec 21, 2015
Bleeding Out/Mixed Blood
Bleeding Out/Mixed Blood
Georges Bataille seems to serve networked play in games very well because of the way that eroticism is discussed in his book Death and…
Michael Holloway
Dec 20, 2015
FPEG: First Person Explorative Games
FPEG: First Person Explorative Games
I have so many half-baked blogposts right now (I might just post all of my ideas in a collection at the end (?) of this project just to…
Michael Holloway
Dec 20, 2015
It’s Alive: Proof I Wasn’t Lying About Making a Twine Game
It’s Alive: Proof I Wasn’t Lying About Making a Twine Game
Well, here is my game: http://www.philome.la/J_Miller317/a-walk-in-the-clouds
James Steenland
Dec 20, 2015
Fortifying “The Line”
Fortifying “The Line”
or Some Stuff About Single Player Campaigns v. Multiplayer Matches
Ed Carter
Dec 20, 2015
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