C# Programming
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C# Programming

Making a RTS game #20: Saving the player’s data properly (Unity/C#)

Let’s continue our RTS: we’re going to take a look at JSON serialisation!

⬅️ Tutorial #19: Displaying our in-game settings!| TOC | Tutorial #21: Adding players and unit ownership ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

In the last episodes, we’ve talked about our game parameters and how to modify them at runtime using an




Focuses on ASP.Net | ASP.Net Core | .Net & C# advance design, best practices & experiences to make developers life simple..!!

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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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