Making a RTS game #20: Saving the player’s data properly (Unity/C#)
Let’s continue our RTS: we’re going to take a look at JSON serialisation!
⬅️ Tutorial #19: Displaying our in-game settings!| TOC | Tutorial #21: Adding players and unit ownership ➡️
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🚀 Find the code of this tutorial series on my Github!
In the last episodes, we’ve talked about our game parameters and how to modify them at runtime using an…