C# Programming
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C# Programming

Making a RTS game #20: Saving the player’s data properly (Unity/C#)

Let’s continue our RTS: we’re going to take a look at JSON serialisation!

⬅️ Tutorial #19: Displaying our in-game settings!| TOC | Tutorial #21: Adding players and unit ownership ➡️

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

In the last episodes, we’ve talked about our game parameters and how to modify them at runtime using an

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Mina Pêcheux

Mina Pêcheux

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)

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