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Columbia DSL
Exploring new forms and functions of storytelling at Columbia University School of the Arts' Digital Storytelling Lab
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Exploring new forms and functions of storytelling
2023 list of 50+ Immersive Things that mix storytelling, performance, play, design & code
2023 list of 50+ Immersive Things that mix storytelling, performance, play, design & code
Welcome to the 5th edition of the annual “Immersive Things” list. A collection of innovative works from around the world pushing at the…
lance weiler
Dec 19, 2023
Digital Storytelling II — the art, craft & biz of storytelling in 21c (Spring 2024)
Digital Storytelling II — the art, craft & biz of storytelling in 2...
Digital Storytelling II lead to the development of Columbia University School of the Arts’ Digital Storytelling Lab (Columbia DSL) as…
lance weiler
Nov 20, 2023
Digital Storytelling III: Immersive Production — FALL 2023
Digital Storytelling III: Immersive Production — FALL 2023
How to register for this class
lance weiler
Aug 8, 2023
World-Building: Practice and Co-Creation, Syllabus for Spring 2023
World-Building: Practice and Co-Creation, Syllabus for Spring 2023
Welcome to World-Building: Practice and Co-Creation. This is a living document that contains assignments, the schedule, and requirements…
Shar Simpson
Nov 19, 2022
Lifting the curtain on Sundance — Frankenstein AI: a monster made by many
Lifting the curtain on Sundance — Frankenstein AI: a monster made b...
Even 200 years after its publication, Mary Shelley’s Frankenstein still resonates. This brilliant story gave birth to science fiction as a…
Rachel Eve Ginsberg
Aug 13, 2018
“A Dinner with Frankenstein AI” in Mineral Point, Wisconsin — population 2,481
“A Dinner with Frankenstein AI” in Mineral Point, Wisconsin — popul...
Developed and produced in collaboration with the Columbia University School of the Arts’ Digital Storytelling Lab, Frankenstein AI is a…
lance weiler
Oct 30, 2018
Introduction to Immersive Tech-Driven Theatre
Introduction to Immersive Tech-Driven Theatre
The following “how-to” was written by Peter English and centers on the making of The Raven.
lance weiler
Mar 31, 2020
Designing for Immersion within Zoom
Designing for Immersion within Zoom
Experimenting with virtual connection in a time of social distancing
lance weiler
Mar 27, 2020
Columbia DSL’s Sandbox: episode 005 — Balancing Story & Interactivity with Loren Hammonds (Tribeca…
Columbia DSL’s Sandbox: episode 005 — Balancing Story & Interactivi...
Recorded live at Film at Lincoln Center. Lance Weiler sits down with Loren Hammonds (Senior Programmer Film & Immersive, Tribeca Film…
lance weiler
Jun 26, 2019
The making of “Where There’s Smoke” an immersive storytelling installation @ Tribeca Film Festival
The making of “Where There’s Smoke” an immersive storytelling insta...
Last year at the Tribeca Film Festival something mysterious took place at 359 Canal Street. For those who stepped off the sidewalk and into…
lance weiler
Mar 7, 2020
Immersive Production — an experiential lab course at Columbia University School of the Arts
Immersive Production — an experiential lab course at Columbia Unive...
This fall I’ll be teaching Digital Storytelling III: Immersive Production at Columbia University School of the Arts. The course is a mix…
lance weiler
Aug 17, 2019
Emergent Concepts in New Media Art — Fall Semester 2018
Emergent Concepts in New Media Art — Fall Semester 2018
Last semester Professor Robert J. King and I co-taught a new course at Columbia University on New Media Art designed to mixed theory and…
lance weiler
Jan 14, 2019
Taking the leap: embracing vulnerability when prototyping immersive stories
Taking the leap: embracing vulnerability when prototyping immersive...
In August I playtested/prototyped my newest project Where There’s Smoke at the Film Society of Lincoln Center in NYC. It was a wonderful…
lance weiler
Sep 7, 2018
Digital Storytelling II: Building Storyworlds the art, craft & biz of storytelling in 21c — Spring…
Digital Storytelling II: Building Storyworlds the art, craft & biz ...
This marks the ninth time that I’ll be teaching Digital Storytelling II, a course I developed in 2011. The class gave birth to the…
lance weiler
Jan 29, 2020
Unleashing the imagination by releasing our bodies
Unleashing the imagination by releasing our bodies
Zoom-bodies as the perfect antidote to our challenge of creatively enabling a community of strangers to produce collective art in a two…
lance weiler
May 20, 2020
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