Earning Ethereum in CryptoAssault
How to earn big Ethereum rewards through strategy
Just a quick reminder to those who haven’t read the overview. CryptoAssault is an MMO war game on the blockchain. Players deploy military units onto a huge map with thousands of other players. You can battle other units, capture territory and mine resources to vie for daily Ethereum rewards.
One of the advantages of being on the blockchain is rewarding players with cryptocurrency. We want to make sure players share in the success of CryptoAssault. Players will be rewarded on a daily basis in 3 ways: the Satellite reward, Land earnings and referrals. Warning: this is a pretty dense article with a good amount of math.
Satellite Reward — “The Big One”
The satellite reward will reward one lucky player per day with a ton of Ethereum. Everyday a satellite drops from the sky and lands somewhere in the world. A percentage of every sale made the previous day goes to filling up that satellite with Ethereum. If that satellite lands in a player’s territory, then they will win the entire amount of Ethereum for that day.
Claiming Territory
Players begin by deploying their units from the outer edge. The world is divided into a large grid where a single unit can fit on 1 grid square. A unit will own all the grid squares around them in a radius.
Rarity Matters!
Higher rarity units have a larger radius. The radius for common, rare, epic, legendary units are 10, 14, 18, 20. When 2 opposing units have intersecting radii, they will split the territory. For a given unit, each grid square has a weight applied to it. That weight starts at 1 and drops to 0 as you move from the center to the edge of a unit’s territory circle. When there are intersecting radii, a unit will own a grid square if they have the higher weight. Basically, a higher rarity unit will be able to have more territory “pushing” power since they have a larger radius. For all you mathematicians, it’s a weighted Voronoi diagram!
Increasing your Chances
The satellite is most likely to land in the center of the world and least likely to land on the outer edge. The world is divided into 3 rings and a circle in the center. The chances for the satellite to land in each area from the center is 60%, 25%, 10%, 5%. Getting units to the center is important! You must evolve your units to travel to the center.
Unit Upgrading
A 1-star unit can only move around in the outer ring, but a 4-star unit can move to any ring. You want to capture as much territory as you can; ideally as close to the center as you can. In order to increase a unit’s star rating, it must absorb 2 other units. We call this unit evolution. When a unit evolves, its battle stats increase greatly, it can mine faster, unlock new upgrades, travel farther and is allowed to travel to the next inner ring. I will be writing a full article on this later.
Land Earnings — Slow and Steady Rewards for All
We know that catching the satellite will be tough. Therefore we want to provide rewards for all players. They of course, won’t be as large as the Satellite Reward but should still be meaningful. All the same territory that you own for the satellite is also relevant in land earnings. Each tile that your units’ own has a land value. The land value is the same numerical value as the chance that the satellite will land there. Every minute, we take a snapshot of the world. At the end of the day, we take a look at all those snapshots and figure out an average of how much a player owned throughout the day. We take this and reward the player a percentage of the previous day’s sales. We basically want to figure out how well a player is doing in the game. Holding onto tiles in the center will be hard but the most valuable while holding onto tiles in the outside will have less land value.
Older Units are Better
One thing I forgot to mention: a unit’s age matters. Before we sum up a unit’s contribution to a player’s land value, we multiply that unit’s land value by a scalar. That scalar grows with the unit’s age. A unit can 4x their land value if they are a year old. A new unit will 1x their land value but as that unit gets older, that unit’s land value scalar will grow to 4x. Once a unit is a year old, the scalar is capped at 4x. Presale units will get a great headstart!
When fusing 3 units together for evolution, the resulting unit will inherit the oldest age.
Referral Bonus — Make ETH with your friends!
We also want to reward players who invite other players directly. Players will be able to send a link to their friends. Every time their friend purchases, they will receive 5% of that purchase! We appreciate all of our players and want to help out the ones that help us grow. CryptoAssault will be the most fun when there are a ton of people battling it out!
Learn more about CryptoAssault
Make sure you’re a member of the CryptoAssault community on Discord. You’ll get early access and sneak peeks to the latest info and you’ll be able to shape the game throughout development!
In the meantime follow us here:
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