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DataArt: Media & Technology Insights
Exploring technologies that impact media & entertainment
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How DevOps Help Localize Sports Betting Software
How DevOps Help Localize Sports Betting Software
Betting on sports is a global phenomenon. And although the sports that are most popular vary by geographic location, one thing remains…
Russell Karp
Mar 25, 2021
Live Sports Betting In a Mobile World
Live Sports Betting In a Mobile World
“In-play is just an incredibly engaging experience. It’s incumbent upon the existing operators to create really exciting new markets to…
Russell Karp
Oct 11, 2019
The New Sports Betting Industry: It's Time to Get Your "House" in Order
The New Sports Betting Industry: It's Time to Get Your "House" in Order
Before we start counting our new revenue streams from sports betting, let's consider sophisticated technology requirements to be in place.
Russell Karp
Jul 20, 2018
Digital Transformation Strategy for Media: Essential Technologies to Consider
Digital Transformation Strategy for Media: Essential Technologies to Consider
Although virtually everyone agrees that the media & entertainment industry is undergoing a digital transformation, a challenge lies in…
Sergey Bludov
Apr 11, 2018
Between Print, Audiobooks and eBooks: Where’s Publishing Going?
Between Print, Audiobooks and eBooks: Where’s Publishing Going?
The digital era has dramatically altered the business practices of virtually every industry. And without question, a massive shift has…
DataArt
Mar 19, 2018
Media & Entertainment: Embracing the Digital Transformation
Media & Entertainment: Embracing the Digital Transformation
“Look at the customer first because they’re going to tell you what they need. They’re going to decide the experience they want. Most media…
Sergey Bludov
Mar 9, 2018
Crowdsourced Data: Actionable Insights or Distorted Information?
Crowdsourced Data: Actionable Insights or Distorted Information?
“People outside should be seen as part of your system rather than customers or complainers. They are people who work with you. You have to…
Sergey Bludov
Mar 2, 2018
Latest
Is Podcasting the New Radio?
Is Podcasting the New Radio?
“Radio is more like a Super Bowl commercial: phenomenal reach, but very shallow engagement. A podcast is the opposite of that: you might…
Sergey Bludov
Feb 7, 2018
Live Streaming Gone Mainstream — Why Should Media Companies Care?
Live Streaming Gone Mainstream — Why Should Media Companies Care?
Although debates continue over the relative merits and potential of various technologies in the media industry, such as Blockchain, VR, and…
Sergey Bludov
Jan 24, 2018
The Profound Impact of Music Tech Startups
The Profound Impact of Music Tech Startups
While music and technology are already profoundly and irreversibly connected, 2018 will be the year for tech innovations to take center…
DataArt
Jan 22, 2018
Is Artificial Intelligence Poised to Revolutionize Hollywood?
Is Artificial Intelligence Poised to Revolutionize Hollywood?
AI may have been starring in sci-fi movies for decades, but time has come for it to leap from the screen into real life production rooms…
DataArt
Aug 16, 2017
Fake Artists and Fake Streams: Fact or Fiction?
Fake Artists and Fake Streams: Fact or Fiction?
How can anyone trust the statistics around streaming plays for new artists?
DataArt
Jul 28, 2017
Why Vinyl Sales Are Going to Reach “Record Breaking” $1 Billion This Year
Why Vinyl Sales Are Going to Reach “Record Breaking” $1 Billion This Year
Vinyl. Records. LPs. Regardless of what you call them, there’s no question that the modern resurgence of this nostalgic medium is…
DataArt
Jul 20, 2017
Has Internet Killed the FM Radio Star?
Has Internet Killed the FM Radio Star?
From streaming services and on-demand music platforms to connected cars and other IoT devices, is traditional radio taking a backseat to…
Sergey Bludov
Jun 19, 2017
Hi-Res Audio: New Standard or Cash Grab?
Hi-Res Audio: New Standard or Cash Grab?
Can you perceive the difference between a high-quality MP3 and a lossless audio file?
DataArt
Jun 6, 2017
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