ux in vr/ar/xr
In reference to: https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
The article listed some amazing points and if there was anything I were to add to it, it would be the consistency of an experience or look of an app if it were to cross over between platforms. One really cool feature I noticed while playing the game stack was that they had two versions of the game. One version of the game was the original game and the second version of the game was an AR experience. To see the cross-over between the two versions was extremely cool because then you could appreciate the AR version more and if at any time you wanted to switch back to the original version you could.