The use of at least two sensory modalities such as tactile, visual, auditory, etc., to present information and receive a response.
An approach to technology production and interaction that does not rely on a screen as main interface between them and their users, giving the resulting output a “cloak of invisibility” to the naked eye that makes it pass unnoticed and give it a misleading sense of privacy.
Technologies that let users interact with them through the sense of touch.
Any medium that uses any kind of sensors of data to deliver an experience sensitive to the audience’s situational context, its surroundings, or who is consuming it.
A user interface that mimics a chat with a human interlocutor with the goal of turning that interaction less time consuming and frustrating for the human partaker; that is, software adapts to human language -natural language- rather than the reverse -icons and syntax-specific commands- so the user simply tells the software what to do.
A continuum gradation of interactivity levels possible for a given cultural object.
Term coined by Angela A. Thomas
The field that researches the design and use of interfaces between humans and computers.
The capacity of technologies to respond instantly to user actions and engage them into a new interactive event or set of further actions.
Technologies that channel neural signals to devices and sofware that translate them into actions, enabling a direct communication between neurones and an object (physical or digital).