Mutation of an original cultural object to produce a derivative work such as an abridged version, a translation, a play, or an adaptation to communicate it on another medium.
The usage strategic gaps into a narrative to improve storytelling, empowering the audiences’ imagination.
Coined by Geoffrey Long
A fictional space that can only be accessed via technology and is neither complete within nor entirely separate from the physical world.
Term coined by Samuel R. Delany
A continuum gradation of interactivity levels possible for a given cultural object.
Term coined by Angela A. Thomas
The process of designing a fictional universe that can sustain a narrative development. It must be sufficiently detailed to enable multiple stories to develop, but solid enough so such stories can fit each other and feel coherent within that universe.
Texts based upon or referring to other texts that expand the mentioned textual world of reference. The archontic allows for infinite expansions.
A trend in storytelling born in Japan in which information is dispersed across a varied range of media channels and technologies, as well as in the form of collectibles and location-based entertainment sites.
An artificial environment created with software and presented to the user via digital technologies in such a way that the user suspends belief and accepts it as a real environment.
A relatively arbitrary device that sets the plot of a narrative into motion.
Term coined by Alfred Hitchcock
A new narrative structure in which individual stories contribute to a larger fictional experience, similar in meaning to transmedia storytelling.
Term coined by Janet Murray