We’ve now come to the last post in our series on funability. We hope that along the way you have been inspired to identify opportunities that will enhance the way your teams work (and grow) together.
In the fourth part of our series, we will be building on the what’s and why’s of funability, how to leverage your leadership roles, and ways to maximize the productivity of your engineers by covering how development processes can incorporate more satisfaction…
Note: This post was co-authored by Chad Michel.
In this third part of our series, we are covering the importance of creating environments that maximize the productivity of your engineers. Here we are specifically talking about…
In our previous post we covered how we think software development shops can instill some sort of culture and processes that help their teams realize the motivations that got them into this industry in the first place. We call it…
One of the things that our development approach at DPL allows us to do is to have a very low ratio of QA testers per software engineer. Our architecture designs and patterns provide for…
We’ve been in the software business for quite some time. Between the two of us we have nearly 45 years in. That’s a LONG time, especially in this relatively young industry. So when you’ve been part of a profession for that long, it can be easy to forget what initially…
On our blog we usually write about what we’re doing around the office. It’s easy because that’s what comes to our minds while we’re in the office. But what about our endeavors outside the office? How do our hobbies and extracurricular activities affect or complement what we do at Don’t…
As a startup community we spend quite a bit of time focusing on processes and techniques for designing products, discovering product/market fit, scoping/building/iterating on MVPs, and ultimately acquiring customers. And rightfully so…