In this post, I would like to share one of my older conceptual design project. This fits into my blog series demonstrating my design process as a repeatable and structured activity.
My design process is constantly evolving depending on the problem that I currently solve. I decided to not change my previous post, but rather continue in a blog series with Part 2.
Designing new products is easy. Designing brand new web-based user interfaces from scratch is not even a work — it’s fun. I mean, it’s a tough job to get it right, but at the end of the day, what could go so horribly wrong, that it can’t be improved it in the next iteration?
Over the time, I have established rapid prototyping as a central and ongoing activity of my design process. With all the assets that I am creating, I am able to communicate the intent and validate the design assumptions.
I am running into conversations around “designing upfront” quite regularly. This was the main reason why I decided to summarise one of my replies in this article.
The idea of defining Scenarios and UI Design upfront is great, but it can run into a few traps. These…
There is no difference in B2C or B2B product UX design. Both are dealing with human-technology interaction, even that each group has specific goals and motivation. But there are significant differences in content and scale of design work.
In Part I. of this article I was summarising importance of prototype validation that is often misinterpreted with prototype demonstration. Nothing can compare to directly observing users performing tasks and having chance to immediately follow up with additional questions.
It is always worth to remind what is the goal of each design artefact. Wireframes, mockups, prototypes — they help us to communicate ideas, explore variants or define engineering specifications. But the primary goal is the same — we want to validate our assumptions.
When designing products at large enterprises, final product appearance has to fit multiple purposes. Primary focus is always end user goals. In goal directed design these are represented by Personas and their motivations.
I am trying to not stuck with any particular software tool, but define my goal first and then use simplest tool available to achieve it.
Goal: Capture and explore ideas, compare variants, merge the left & right brain.