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FEDUXery
Front-end development, user experience, and the bits in-between.
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Comparing web accessibility and console game accessibility
Comparing web accessibility and console game accessibility
One of things I do when I’m not working is play console games. And watch videos about the design (and accessibility) of games. Recently I…
Steve Barnett
Dec 11, 2021
Accessibility and usability considerations for disabling buttons and inputs
Accessibility and usability considerations for disabling buttons and inputs
Broadly speaking, it’s best not to disable buttons or inputs. Instead we can allow data entry and provide helpful error text (either inline…
Steve Barnett
Aug 5, 2021
My takeaways from “giving a damn about accessibility”
My takeaways from “giving a damn about accessibility”
I recently got around to reading Sheri Byrne-Haber’s very excellent “Giving A Damn About Accessibility” handbook. Here are some of my key…
Steve Barnett
Aug 3, 2021
My top takeaways from axe-con 2021
My top takeaways from axe-con 2021
Last week I took some days off and (virtually) attended axe-con, Deque’s conference for building accessible experiences. I picked a few…
Steve Barnett
Mar 13, 2021
UX New Zealand 2020: things that stood out for me
UX New Zealand 2020: things that stood out for me
I joined the online version of UX New Zealand this year. Here’s one thing that stood out for me from each of a few of the talks.
Steve Barnett
Nov 20, 2020
A11y Camp 2020 takeaways
A11y Camp 2020 takeaways
I managed to catch a few of the talks at this year’s A11y Camp. Here are three of my top takeaways from three of the talks. The first one…
Steve Barnett
Nov 17, 2020
“Yeah, but” — objections to doing accessibility work
I’m a big fan of human-centered design (which I think of as inclusive design and accessibility) and human-centered development (which I…
Steve Barnett
Sep 27, 2020
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