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Foundations for a truly interoperable Metaverse
Here you can read about my vision for a truly interoperable and customizable Metaverse.
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The Universal Asset framework series
The Universal Asset framework series
I’m going to list here the different entries on my Universal Asset framework series, on how we might build a truly open, interoperable…
Alfonso Spencer
Mar 8, 2023
Universal primitives as in-game blueprints/recipes
If you haven’t, be sure to check out the prior articles in this series: The Universal Asset framework series.
Alfonso Spencer
Jul 11
A responsible blueprint for growing a decentralized community, and eventually a full on-chain DAO.
TL;DR
Alfonso Spencer
May 24
3 magical damage types for the Metaverse
I highly recommend that if you haven’t already, you check the previous articles in this series. It will be relevant for the following…
Alfonso Spencer
Mar 13
Magic primitives and systemic games as a solution to everlasting virtual worlds
If you haven’t, be sure to check out the prior articles in this series: The Universal Asset framework series. Specially this one, where I…
Alfonso Spencer
Feb 6
Universal Primitives are simply predictable inputs.
This will be a short one. When you’re finished here, make sure to check out the rest of the articles from: The Universal Asset Framework…
Alfonso Spencer
Jan 22
Color, as Universal Magical Primitives
Color, as Universal Magical Primitives
When you’re finished here, make sure to check out the rest of the articles from: The Universal Asset Framework Series.
Alfonso Spencer
Nov 8, 2023
Universal Materials as canonical representations for Universal Asssets.
In a previous article we talked about how we might materially constrain a virtual world. This is just a glimpse into a much bigger concept…
Alfonso Spencer
Nov 5, 2023
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