PinnedMichael J. LeverGetting into XR design at Meta — interview with a Spark DesignerHow to get into a spatial design career at Meta.Sep 18, 2023Sep 18, 2023
PinnedMichael J. LeverDesigning for gestural interaction in VR — interview with a Design DirectorMatt Corrall is a Design Director at Ultraleap, designing controller-free haptics and hand-tracking.Jun 30, 2023Jun 30, 2023
Michael J. LeverUX is ignoring developer experienceDesigners need to leave their comfort zone. Here’s how.Sep 2Sep 2
Michael J. LeverFuture Design workshops | Sketching risks, unknowns and dreamsPlan next quarter or prototype next decade.Aug 14Aug 14
Michael J. LeverAI or API? | Chatbot cuckoos are bloating techOpenAI wrappers are becoming a shortcut for start-ups, but are they sustainable?Aug 132Aug 132
Michael J. LeverPitching concepts, workarounds and mentoring | day-to-day in XR designAn interview with a talented designer, who transitioned from studies directly into the world of XR.Nov 22, 2023Nov 22, 2023
Michael J. LeverDiscussing workplace VR with a Capgemini consultantRyan Clarke is a Senior Consultant at Capgemini’s Applied Innovation Exchange. We discussed how he pioneered XR at Capgemini.Oct 17, 2022Oct 17, 2022
Michael J. LeverIndustrial design for haptics — interview with a Creative DirectorI had the pleasure of meeting Bryan Zaaijer, Creative Director at SenseGlove. We talked haptics design, internships in tech and more…Oct 12, 20221Oct 12, 20221
Michael J. LeverInterview with the BFI’s XR directorI had a fascinating chat with Ulrich Schrauth, a pioneer in immersive events and XR curator for the BFI (British Film Institute).Sep 28, 2022Sep 28, 2022
Michael J. LeverInterview with an XR designerI had a quick chat with an agency XR Creative Technologist, Nahuel Basterretche about how he approaches projects and his ideas for the…Aug 3, 2022Aug 3, 2022