Here I play games and I share some brief impressions from a game design point of view: What works, what doesn’t, a general comment. Nothing too elaborate.
Note from the editor
Here I play games and I share some brief impressions from a game design point of view: What works, what doesn’t, a general comment. Nothing too elaborate.
Defying gravity. Curiouser and curiouser. Lecturer, Game designer and creative coder. He/him. Currently leading the independent games MA at Goldsmiths.