The following advice applies to anyone. It’s primarily aimed at small indie game developers, often operating on shoestring and for whom a writer is a far-flung luxury/the last thing they need.
It’s not uncommon, even on large games, for story to be an afterthought — something that’s hastily assembled at the last minute with some poor soul having to wrangle discordant scenes into some kind of coherent narrative. With smaller games, it’s even more…
If your game includes characters of any kind, they can become one of the most important, but often most neglected, aspects of the game. Players latch on to a good character, identifying with them or loving to hate them. They are our gateway into a world…