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Games R UX
Exploring the user experience behind beloved (or not) games
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Rpg
Ajai Raj
in
Games R UX
Sep 23, 2020
Quality-of-Life Features in Tactical Games: A Rant
This week we return to the wonderfully diverse…
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80
1 response
Ajai Raj
in
Games R UX
Sep 14, 2020
UI and UX in Tactical Games: Three Considerations
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59
Ajai Raj
in
Games R UX
Sep 8, 2020
This Post Stinks: The Curious Case of EarthBound
Caveat Lector: This Post Really Does Kind of Stink
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38
Ajai Raj
in
Games R UX
Aug 31, 2020
Questionable Game UX — Stats in RPGs
Continuing in my long and illustrious tradition (consisting of
one blog post) of questioning…
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68
1 response
Ajai Raj
in
Games R UX
Aug 17, 2020
Great Game UX: Encounter Design in
Chrono Trigger
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15
1 response