WGTU #16: Cinematography & storytelling — with A Way Out
Let’s see how this full-coop game uses tricks from the cinema industry to offer us an emotional adventure!
⬅️ WGTU #15: Affordance — with Mirror’s Edge | WGTU #17: World building — with Portal ➡️
This article is available either in video format or in text format — see below :)
First things first, don’t forget that if you have some ideas of your own for future WGTU videos, either a topic or a game you’d like me to discuss, you can leave a comment on YouTube, contact me on Twitter or send me an email (at mina.pecheux@gmail.com) :)
It’s always great to exchange with the community and I think it’s really cool we can build this series together, so feel free to share your thoughts!
Are video games only about interactivity?
But anyway: remember how, last time, we discussed affordance and we said it was very important for video games, since they rely a lot on…