WGTU #16: Cinematography & storytelling — with A Way Out

Let’s see how this full-coop game uses tricks from the cinema industry to offer us an emotional adventure!

Mina Pêcheux
Geek Culture
Published in
7 min readMar 8, 2022

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⬅️ WGTU #15: Affordance — with Mirror’s Edge | WGTU #17: World building — with Portal ➡️

This article is available either in video format or in text format — see below :)

First things first, don’t forget that if you have some ideas of your own for future WGTU videos, either a topic or a game you’d like me to discuss, you can leave a comment on YouTube, contact me on Twitter or send me an email (at mina.pecheux@gmail.com) :)

It’s always great to exchange with the community and I think it’s really cool we can build this series together, so feel free to share your thoughts!

Are video games only about interactivity?

But anyway: remember how, last time, we discussed affordance and we said it was very important for video games, since they rely a lot on…

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Mina Pêcheux
Geek Culture

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)