WGTU #19: The power of procedural generation— with Middle-Earth: Shadow of Mordor
Let’s discuss how this action-adventure title uses procedural generation for immersion!
⬅️ WGTU #18: Randomness & conditioning — with Diablo III | WGTU #20: Time management — with Stardew Valley ➡️
This article is available either in video format or in text format — see below :)
To begin with, don’t forget that if you have some ideas of your own for future WGTU videos, either a topic or a game you’d like me to discuss, you can leave a comment on YouTube, contact me on Twitter or send me an email (at mina.pecheux@gmail.com) :)
It’s always great to exchange with the community and I think it’s really cool we can build this series together, so feel free to share your thoughts!
Last time, I talked about Diablo and I discussed how randomness is at the core of some video game mechanics, and how it can tap some cognitive biases to increase games replay value. In particular, we saw that drop…