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How should or shouldn’t cinematic VR be used to tell stories?
How should or shouldn’t cinematic VR be used to tell stories?
A report and review of the VR days Europe ‘Ashes to Ashes’ premier
Nikki van Sprundel
Nov 13, 2016
VR games mature together with the technology, cinematic VR does not
VR games mature together with the technology, cinematic VR does not
I think my fascination for first-person storytelling started when I was about 8 years old. Around this age, I watched and thought along…
Nikki van Sprundel
Sep 6, 2016
Do we need totems in virtual reality? — VR storytelling blog #5
Do we need totems in virtual reality? — VR storytelling blog #5
If virtual reality becomes better and better at mimicking reality, we might need totems to remind us what is real and what isn’t.
Nikki van Sprundel
May 9, 2016
This is what will create the imagery of VR — VR Storytelling blog #4
This is what will create the imagery of VR — VR Storytelling blog #4
How to embrace visible pixels and the weight of a headset
Nikki van Sprundel
Apr 9, 2016
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Nikki van Sprundel
Mar 12, 2016
Transparent immediacy — VR Storytelling blog #3
The purpose of Virtual Reality as a medium is to…
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Nikki van Sprundel
Feb 26, 2016
How to make your story relevant to VR — VR Storytelling blog #2
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9
Hackastory
Feb 20, 2016
Masters of tinkering: Karim Ben Khelifa
By: Nina Mulder
“When the whole project is complete, my goal is really not to tell you what to think, but for you to think about what is being told to…
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Nikki van Sprundel
Feb 12, 2016
The horseless carriage syndrome — VR storytelling blog #1
Every new medium was first looked at with…
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14
Hackastory
Dec 27, 2015
Masters of tinkering: Jan Rothuizen
“In VR you are being watched while you are watching something”
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1
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