Sojourn is a single player game about time travel. The player travels from destination to destination trying to find time disc fragments in order to find a path home.Throughout the course of the game the player opens up destination portals to different places in time while trying to retrieve time sphere fragments in order to build a machine that will allow him to go home.The player does have more than random chance on his side however, the player can choose to play time stream cards that allows them to manipulate the flow of time. As players move around from destination to destination they must place their player marker from destination in order to keep track of where they are in time.
BoardGameGeek Rating: — —
MSRP: $ 24.99
Players: 1
Ages: 12+
Playtime: 15–30 Min
Publishers: Wyvern Gaming
Designers: Philip Loyer
Year: 2018
Concept
Become a time traveler who opens portals to different times and places to try and retriever time sphere fragements in order to build a time machine to get back to his home.
Quality
The cards are a great quality. The destination cards are a little on the tall side.
Artwork
The art for this game is stimulating and pleasing. Each image shows an accurate dipiction from historical events.
Difficulty
This game is not difficult. It can be learned in ten minutes or less.
Replayability
— High
Our Review
Our rating: 7
Sojourn was created by Philip Loyer and published by Wyvern Gaming. It is a solo game that takes roughly 10–20 minutes to play through. Sojourn is probably hands down one of the best protoype game we’ve received to date, very high quality. I’ve played four times. Aaron has played five times. I have lost every single time. The cards are a great quality. The art accurately portrays an event in our history such as Vietnam War, September 11th, Challenger explosion, and Independence Day. The only suggestion I had for the designer was to, if possible, make the portal cards the same size as the Timestream cards. The portal cards are a little on the taller side and once stacked horizontally to the rules they take up a decent amount of space. The dates on the cards are important, so staggering them on top of each other would not work. — We hacked that rule a tad and placed our portals to the left and the right as we jumped through the portals. Overall, I would suggest this to our readers who enjoy solo player games or think they might want to give a solo game a try. Coming soon to Kickstarter!
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