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Hello Quaternions
Articles on navigating the math and programming involved with shader development, and other topics in computer graphics and rendering
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A mathlethics department production
Implementing Time Intervals in GLSL
Implementing Time Intervals in GLSL
So here’s a useful trick for implementing time intervals / timeout loops in shaders. I discovered this while learning how to write fragment…
Jason Yung
Apr 25, 2018
Yes, artificial intelligence can be biased
Yes, artificial intelligence can be biased
There was a story posted on Slashdot some time last year titled, “Artificial Intelligence Has Race, Gender Biases”. Algorithms were found…
Franklin Lee
Apr 26, 2018
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