Voting for the Illuvinati Council will take place HERE

This past season of governance, our inaugural Illuvinati council has been hard at work, and we have accomplished much as a DAO. They approved the Balancer Liquidity Pool bootstrap, and approved a motion by our investor Delphi Digital to lower the starting price to $50 to allow the community to purchase at a more favorable price. We then experienced the launch of $ILV as one of the most successful token launches by volume in Balancer history. …

Illuvium’s unique design gives us the opportunity to utilise a wholly serverless architecture. This offers universal benefits for the DAO — and “universal benefits” are what a DAO is all about. Those benefits include: seamless and infinite scaling, considerable security advantages, and significantly reduced operational costs. Illuvium is a showcase to the gaming industry of what is possible as a pioneering serverless AAA title on the Ethereum blockchain.

John Avery, Lead Server Engineer at Illuvium, has a background in designing and building backends for large financial institutions. That work always has a need to integrate and interact with a large…

At Illuvium, we make every effort to decentralize. This resonates throughout the entire DAO. It is the philosophy of all that we do. And we have brought this same way of thought to our approach to our Medium blog.

We have reformatted to make our blog a hub.

Where decentralization comes in is, as we take on more staff writers, whether they are core contributors or guest writers, they will retain authorship and ownership of their pieces. …

Rhamphyre 4D Holo

Illuvium will be a nostalgia trigger for all lovers of RPG gaming, obsessive character and item collecting, and fans of holographic card decks. Our anonymous Art Director and lifetime expert of graphics and CGI, Von Neumann, created a proprietary process to generate Illuvium’s 4D Holographic artwork.

According to Von Neumann, what makes them so visually captivating is that: “The shaders we use for these NFTs to make them look holo are the most complex. Ever.”

Sanctum Mesa Holographic Environment Test

Von Neumann admits that the bewildering eureka moment in how he solved the technical shading process took less than 24…

For seemingly countless miles, the southeastern edge of the eastern continent lays against a narrow stretch of ocean. It’s the closest point of land to the wall of crystal at the edge of the world. Due to this proximity, it would seem that the minerals which did not fully develop into the ring of crystal surrounding the world, were carried by the waves to wash up on the crystal shores. On this glittering coast of crystal debris, one can find some of the most powerful Illuvials, many of which enjoy a peaceful existence on the vast expanse of sparkling dunes.



Rogier Van De Beek

Rogier Van De Beek has a high endurance for the supercharged production schedule at Illuvium. 12 hour days are common, but this is no big deal for Rogier. Day in and day out, Rogier’s illustrations bring life to the characters. Not only their physical features, but the visible cues of their personalities, their soulfulness or fearsomeness or even more subtle, complex traits. His concept art is key to the articulation of the world of Illuvium.

“I think the eventual look of the game will be impressive to the industry,” Rogier says. “It will have a very unique blend of stylization…

In-game shot of Atlas.

At times, a lull comes over the entire valley where the landlocked sea is situated. The windless lake is more inviting to the creatures nearby when it’s like this. To the trained eye, smaller Illuvials dot this serene landscape. When one can manage to catch a glimpse, one may see these creatures playing in the shallows, and even see them venture a few yards into the shore. They always keep the gently lapping waves of the becalmed sea within sight, so they can run away from larger predators. Here you can encounter docile-looking, disarmingly playful Atlas.

“My office space is very important and so I try to make it as comfortable as I can. I fill it with some cool toys and artbooks.” — Alex

The week leading up to the release of our Illuvium cinematic trailer was a tremendous time crunch. With 168 hours left till deadline, the core contributors were streamlining workflows to nail their high standard without having to slow down. Their effective reactiveness to the challenges that arose, and ability to quickly problem solve, can be credited to their collective years of professional experience. Alexandre Belbari, Lead Animator, cited length of experience as the most important edge that a pro in animation could have.

With a seemingly noble quality, Dash has a natural guardian stance.

A barren and unfriendly terrain, it makes one uneasy to see the bleak landscape of this “Crimson Waste.” Its endless blood-red dunes of hot sand undulate towards the horizon. Chemical scans showed a toxicity seems to rise even from the rocks. The further one goes in, the more the unbearable swings of extreme temperatures make the journey feel nearly impossible to complete at times. As hostile as this environment seems, a boisterous and friendly creature darts around with such speed that it becomes impossible to track.

Production Note: These incredible shots of Dash are in-game images. Dash was groomed by…

At 15:00 UTC on Friday, Apr 2, our Balancer Liquidity Pool Launchpad, the first stretch of our public sale, closed with over $90M+ in traded volume, and over $38M raised into the DAO within 72 hours!

The sale started at 15:00 UTC on Tuesday, Mar 30th.

This was the largest Balancer pool by volume, ever!

The co-founders Kieran Warwick and Aaron Warwick, and core contributors are all thrilled to close the Balancer sale on such a high note. Thank you to Balancer Labs!

We cannot stop expressing our gratitude to all of you that participated.

New $ILV token holders: you…

Illuvium Hub

Fight for ETH. Collection and Auto Battler Game. Launching on Immutable X Q3 2021. $ILV

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