Although it may have seemed like a whirlwind, we collectively put a lot of thought into the shape of the 90 days and the partnerships we were building with other organizers and artists. Here is the long view!
To this day, #90X90LA is the most ambitious reading series I’ve seen attempted in Los Angeles, not to mention one of the most inclusive. In 2014, by presenting 90 events in 90 days, Writ Large Press created this kind of “whole picture” of the city, which is no easy task. They gave writers and readers a place to…
An Imagined Augmented Reality Experience (Part 2)
You leave the glasses on now. Even when you know you shouldn’t. Mostly there is nothing. But sometimes she keeps you company, her voice humming gently. Telling you stories of her past, her life. It’s in…
An imagined augmented reality experience. (Part 1)
I dream we share a pillow.I dream the smell of your shampoo.I dream you back to me.It’s you I dream. It’s you.
Exercises for sketching game designs (2 0f 2)
Based on research conducted at the Human Computer Interaction Institute and Entertainment Technology Center, Carnegie Mellon University*. This workshop was first presented as Composing and Prototyping…
Tools to frame the game design process from ideation to playtesting (1 of 2)
Based on research conducted at the Human Computer Interaction Institute and Entertainment Technology Center, Carnegie Mellon University.* Further materials and publications can be…