Bonuses, everybody wants them but they never seem to live up to expectations. There are…
When Jon and I started Karman one of the most exciting aspects was designing the policies…
When we’re not building games or creating incredible experiences with augmented reality we like to try and dive deep into a topic to broaden our skill set. The way we run our research means we don’t always have a specific purpose for the tech. Really we just want…
Having read through a few of the articles, papers and presentations linked in the…
Having explored using noise maps and Gerstner waves, we found each of those approaches to be lacking…
Last time, we tried to tackle creating an Ocean using noise functions and animating them to…
Well, hello there. You’ve read through the entire title and have decided to continue reading, so I’ll presume you’re here to learn about shader programming in Unity. If that’s the case, then we have something in common already! I also want to learn how to write shaders (that…
Previously when we wanted to make an Android plugin for Unity, we were using…
DISCLAIMER: Dear reader, in this blog post we discuss an issue for which we can provide no concrete solution. Ask any developer and these issues come up from time to time but are rarely documented. If you’ve come to this post looking for an…
We have a few projects in the shop that we’ve been maintaining for quite some time now. One of these projects recently had to be upgraded from Unity 4.x to Unity 5.x. And as is typical when doing a major version upgrade of…
With a little down time before the Holiday break I was looking for a quick and fun experiment to try…
Well it’s here, the day has come. Karman is officially two years old as of last month and…