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Learning Computer Science with Swift
Learning Computer Science with Swift
Learning how to design, write, test, and optimize code in Swift
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Project Euler, Part 2

Refer back to Part 1 for some general guidelines.

We now have covered:

  • types
  • initialization
  • parameters
  • objects
  • arrays

Genetics and CS, Part 1

Borrowing from the Rosalind project, we will be building a set of tools that will enable us to work with genetic information. Along the way we will learn about some general programming structures and algorithms.

  • Defining our own types with enums

Project Euler, Part 1

Applying what we’ve learned in different ways.

Project Euler is a set of problems designed to be solved with programming. The subset of problems presented here can be completed efficently (relatively, at least) using the tools and…