I’ve written before on how immersion in games can be seen as a series of trade offs. An example of this is what I’ve long dubbed The Problem with Chair Cultures.
So, I want my game to be immersive.
Much like PvP and player-led before it, “immersion” has become one of those words, increasing dilute of meaning. We can all (apparently) agree that is deeply desireable not just in our live roleplay games but also…