Bu story de client’ta oluşmuş bir verimizin server’a geldiğinde işleme alınmadan…
Previous post of these series can be found here.
On the last post we have mentioned three tiered event structure. Onwards, we call our first tier…
When we were only creating hyper-casual games; we seldom needed in-depth data analysis. Simple tools that provided by our MMPs, mediation partners and little more complex but still generic…