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METROPOLES
An interactive VR experience designed to spark conversation about gentrification and civic engagement.
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Oculus Launch Pad — Week 12 — Meeting the Demo Deadline!
We submitted! Down to the wire but we finally figured out the upload to the Oculus platform. Shout out to developer Katelyn Thomas for…
Kiira
Oct 9, 2017
Oculus Launch Pad — Week 11 — The Film & The Sound
Oculus Launch Pad — Week 11 — The Film & The Sound
Writing and Recording
Kiira
Oct 9, 2017
Oculus Launch Pad — Week 10 — Thoughts on UX / UI for VR
An Interview with UX Designer Kent Rahman of Thoughtworks
Kiira
Oct 9, 2017
Oculus Launch Pad — Week 9 — The Past to Haunt: A Changing Narrative
Oculus Launch Pad — Week 9 — The Past to Haunt: A Changing Narrative
Sometimes when you are making a documentary the narrative you began to tell has a sudden twist, because your story is presented with new…
Kiira
Oct 9, 2017
Oculus Launch Pad — Week 8 — Art & Architecture
Oculus Launch Pad — Week 8 — Art & Architecture
While we are busy building the backend “architecture” of this 3D world, I hadn’t put a lot of thought into the concept of architecture when…
Kiira
Oct 9, 2017
Oculus Launch Pad — Week 7 — Mechanics, Mechanics, Mechanics!
Oculus Launch Pad — Week 7 — Mechanics, Mechanics, Mechanics!
We have about four main technical requirements in this game. From my filmmaker point of view, I break them down into how I see them as two…
Kiira
Oct 8, 2017
Oculus Launch Pad — Week 6 — The Documentary Part of the Game
Oculus Launch Pad — Week 6 — The Documentary Part of the Game
I’ve been making documentary films for the last 7 years and I consider a documentary as a type of digital and story-based document to me. I…
Kiira
Oct 8, 2017
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