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Narramblings
Infrequent and irregular musings about video game storytelling and narrative design.
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Narramblings #7: No place to hide
Narramblings #7: No place to hide
What does stealth mean for player agency?
Wojtek Borowicz
Sep 6
Narramblings #6: Careful, (anti)fragile!
Narramblings #6: Careful, (anti)fragile!
How bite-sized stories create powerful narratives
Wojtek Borowicz
May 7
Narramblings #5: Food for thought
Narramblings #5: Food for thought
Taking food in games beyond health regen. Bon appétit!
Wojtek Borowicz
Jan 18
Narramblings #4: Time’s up!
Narramblings #4: Time’s up!
How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?
Wojtek Borowicz
Oct 21, 2023
Narramblings #3: What’s the urgency?
Narramblings #3: What’s the urgency?
Turns out the time limit in an open world was a narrative jackpot.
Wojtek Borowicz
Jul 21, 2023
Narramblings #2: levity in the time of cordyceps
Narramblings #2: levity in the time of cordyceps
I never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.
Wojtek Borowicz
Mar 20, 2023
Narramblings #1: Game (not quite) Over
Narramblings #1: Game (not quite) Over
For obvious reasons, from the narrative perspective it’s hard to make sense of the player character’s death in-game.
Wojtek Borowicz
Jan 11, 2023
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