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DEFENSE PROTOCOL | REFERENCE ARTICLE | INTERFACES

Understanding Interfaces : A Guide for Unity Developers

WHAT IS AN INTERFACE?


DEFENSE PROTOCOL | REFERENCE ARTICLE | ABSTRACT CLASSES

Understanding Abstract Classes: A Blueprint for Building Flexible Code

In object-oriented programming, abstract classes play a crucial role in structuring code…


DEFENSE PROTOCOL | REFERENCE ARTICLE | PROTECTED KEYWORD

Understanding the protected Keyword: A Guide to Controlled Access in C#

In object-oriented programming, managing access to class members (such as variables or…


DEFENSE PROTOCOL | REFERENCE ARTICLE | VIRTUAL KEYWORD

Understanding the virtual Keyword in C#: Enhancing Flexibility and Extensibility


DEFENSE PROTOCOL | REFERENCE ARTICLE | EVENTS

Understanding Events in Unity: A Three-Part Exploration

Events are a crucial concept in both C# and Unity, enabling different parts of your code to communicate effectively. However, the…


DEFENSE PROTOCOL | REFERENCE ARTICLE | LAMBDA EXPRESSIONS

Understanding Lambda Expressions in C#: A Quick Guide

Lambda expressions are a powerful feature in C# that allow you to write anonymous functions — functions without a…


DEFENSE PROTOCOL | REFERENCE ARTICLE | STATIC PROPERTIES

Understanding Static Properties in C#: A Guide to Shared Data Management

In C#, static properties provide a powerful way to manage data that is shared across…


DEFENSE PROTOCOL | REFERENCE ARTICLE | TERNARY EXPRESSIONS

Understanding Ternary Expressions in C#: A Concise Alternative to If-Else

In C#, a ternary expression provides a streamlined way to perform simple…