VR (Virtual Reality) and XR (Extended Reality) entertainment and education, is a rapidly growing…
Unity’s XR Origin represents you as the user in the VR realm. Let’s take a deeper look at the XR Origin and all that it has…
While working in Unity VR, you will come across a variety of interactors and interactables. Interactables are objects…
Users have a variety of ways they can move and look around in VR. Let’s setup Locomotion and take a look at a few of the options…
Collisions are important in any game be it 2D or 3D, and it’s not much different in VR. Let’s take a look at…
The fun and games of creating my Free Play scene are over. It’s time to get down…
When it comes to using the physics engine in Unity, gravity basics can go a long way toward achieving a…
When working with physics behaviors in Unity you may find yourself in need of Physics…
With great physics, comes great responsibility. Now that we have become comfortable with collisions and…